

“The only limitation to adventuring in Sanctuary should be interest, not capability,” said lead accessibility designer Drew McCrory when the team began ideating on the game’s potential accessibility features.

The team saw this as an opportunity to improve the accessibility offerings within the game, and they took careful steps to ensure that every new feature added would break down barriers that kept players from playing-a flame that guided them all through development. On June 6, a new plane of Hell will open, giving way to endless hours of demon-slaying fun in Diablo IV.
